FSFootyScout
PlayersTeam IntelligenceScoutingLeaderboardCompareArchetypesModel

FootyScout · Football scouting and analytics

Based on available StatsBomb 2023/24 Bundesliga event data.

Player profile

Brenden Aaronson

Union Berlin · Center Attacking Midfield · MID

Matches observed2
Pass attempts30
Limited sample

Actual completion

83.3%

25 completed passes

Pass difficulty

90.0%

How difficult a pass was to complete.

Actual vs. expected passing

-6.7 pp

-2.0 completions vs model expectation

Actual pass completion compared with the model's expected completion.

Player intelligence

Position profile

MID context · Each percentile is an empirical rank among eligible players in the same broad position group. Percentiles are not ratings.

Insufficient eligible position metrics for a meaningful radar.

Style

Tendencies describe what a player attempts; higher is not automatically better.

Pass difficulty

90.0%

Unavailable among MID players

n = 13 eligible peers · sample 30

requires 100 passes

Under-pressure pass rate

13.3%

Unavailable among MID players

n = 13 eligible peers · sample 30

requires 100 passes

Progressive pass rate

10.0%

Unavailable among MID players

n = 13 eligible peers · sample 30

requires 100 passes

Long-pass rate

6.7%

Unavailable among MID players

n = 13 eligible peers · sample 30

requires 100 passes

Average forward distance

3.1 units

Unavailable among MID players

n = 13 eligible peers · sample 30

requires 100 passes

Positive forward distance / 100 passes

486.0 units

Unavailable among MID players

n = 13 eligible peers · sample 30

requires 100 passes

Final-third entries / 100 passes

10.000

Unavailable among MID players

n = 13 eligible peers · sample 30

requires 100 passes

Carry share of actions

51.7%

Unavailable among MID players

n = 61 eligible peers · sample 58

requires 63 actions

Progressive carry rate

3.3%

49th percentile among MID players

n = 66 eligible peers · sample 30

Progressive action rate

6.9%

Unavailable among MID players

n = 61 eligible peers · sample 58

requires 63 actions

Under-pressure action rate

32.8%

Unavailable among MID players

n = 61 eligible peers · sample 58

requires 63 actions

Shots / observed match

0.00 / match

Unavailable among MID players

n = 5 eligible peers · sample 0

requires 20 shots

xG / shot

—

Unavailable among MID players

n = 5 eligible peers · sample 0

metric unavailable

Performance

Observed execution or model-derived output relative to opportunities.

Actual vs. expected passing

-6.7 pp

Unavailable among MID players

n = 13 eligible peers · sample 30

requires 100 passes

Under-pressure completion above expected

-14.9 pp

Unavailable among MID players

n = 10 eligible peers · sample 4

requires 20 pressure passes

Progressive completion above expected

-24.6 pp

Unavailable among MID players

n = 9 eligible peers · sample 3

requires 20 progressive passes

Long-pass completion above expected

-41.7 pp

Unavailable among MID players

n = 9 eligible peers · sample 2

requires 20 long passes

Goals above expected

0.000

Unavailable among MID players

n = 5 eligible peers · sample 0

requires 20 shots

Overall impact / 100 actions

-0.031

Unavailable among MID players

n = 61 eligible peers · sample 58

requires 63 actions

Weak split-half stability in the current 34-match product cohort.

Passing impact / 100 passes

-0.144

Unavailable among MID players

n = 58 eligible peers · sample 28

requires 36 passes

Weak split-half stability in the current 34-match product cohort.

Carrying impact / 100 carries

0.074

35th percentile among MID players

n = 66 eligible peers · sample 30

Moderate split-half stability; descriptive rather than latent ability.

Progressive-action impact / 100 actions

-0.052

Unavailable among MID players

n = 61 eligible peers · sample 58

requires 63 actions

Weak split-half stability in the current 34-match product cohort.

Under-pressure impact / 100 actions

0.020

Unavailable among MID players

n = 61 eligible peers · sample 58

requires 63 actions

Weak split-half stability in the current 34-match product cohort.

Playing style

Archetype unavailable

Limited sample for archetype analysis: requires 50 passes.

Archetypes describe outfield playing tendencies, not quality, ability, or rank.

Role Fit — Bayer Leverkusen

Role Fit unavailable

Role Fit requires at least 50 passes and 29 carries in the product sample.

Attacking impact

Impact of passes and carries

Measures how much each pass or carry changed the expected attacking value of a possession. Positive values improved the attack; negative values reduced it.

Limited sample

Overall impact / 100 actions

-0.031

Passing impact / 100 passes

-0.144

Carrying impact / 100 carries

+0.074

Progressive-action impact / 100 actions

-0.052

Under-pressure impact / 100 actions

+0.020

58 actions · 28 passes · 30 carries · 51.7% increased attacking value

Campos visualization

Carry value map

Exact StatsBomb carry start/end locations. Green increases modeled possession value; coral decreases it.

Situational execution

Under pressure

4 attempts

Limited sample
Actual
75.0%
Pass difficulty
89.9%
Actual vs. expected passing
-14.9 pp

Limited sample — interpret this split cautiously.

Progressive passing

3 attempts

Limited sample
Actual
33.3%
Pass difficulty
57.9%
Actual vs. expected passing
-24.6 pp

Limited sample — interpret this split cautiously.

Long passing

2 attempts

Limited sample
Actual
0.0%
Pass difficulty
41.7%

Progression profile

Progressive-pass rate

10.0%

Pressure-pass rate

13.3%

Average forward distance

3.1 m

Positive forward distance / 100

486.0 m

Final-third entries / 100

10.0

Campos visualization

Pass map

Attacking left to right. Switch between xPass execution difficulty and possession attacking impact.

Showing 1–30 of 30 passes

Pass subset

CompletedIncompleteStronger line = greater pass difficultyThicker line = progressive or under pressure
Pass difficulty
98.7%
Outcome
Completed
Attacking impact
0.0003
Value before
0.0159
Value after
0.0162
Length
22.5 m
Context
Standard
Event clocks are not retained in the pass API.

Similar playing styles

Style similarity compares position-relative playing style across passing and carrying tendencies. Scores are not ability ratings.

100 means identical observed profiles; 50 is about the median same-position playing style match. Not a probability.

Playing-style similarity unavailable

V3.3B similarity requires an outfield player with at least 50 passes and 29 carries.

Sample support uses the lower observed-match count in each pair. Lower coverage means a measured profile may vary more with additional matches; it never changes the style similarity or ranking.

Actual vs. expected passing
-41.7 pp

Limited sample — interpret this split cautiously.